Linköping, Sweden, Oct-13, 2020
Pitch Technologies is proud to announce the receipt of a substantial award from the 100 M$ Epic Games MegaGrant fund. The grant enables Pitch to develop new technologies for combining its leading simulation capabilities, based on open standards, with the Unreal Engine. The result will be an architecture that makes game-based simulation and training more distributed, highperforming and secure.
“Our collaboration with Epic Games will make the power of the Unreal Game Engine more
accessible to simulation developers. Pitch has a leading position in the open-standardsbased
simulation community and has a wide range of products that will synergize with
Unreal Engine. The collaboration will also help game developers collaborate with simulation
developers. Furthermore, this is a stepping-stone for innovation, where the bigger picture
can be simulated and interacted with in VR, AR and MR in previously unseen applications.”
said Björn Möller, President of Pitch.
Founded in 1991 in Linkoping, Sweden, Pitch Technologies is the world leader in standardsbased
interoperability products and services for training and simulation. Pitch has sold more
than 100,000 licenses to aerospace and defense customers in 38 countries to companies like
Boeing, Airbus, NASA, ESA, UK Royal Air Force and Mitsubishi. Our mission is to make
systems work together using open standards. Pitch has offices in Sweden, France, UK and
USA. Pitch is a BAE Systems company.
More info at www.pitchtechnologies.com.
About Epic Games and Unreal Engine
Launched in 2019, Epic MegaGrants is a $100 million program to globally accelerate the
work of talented teams and individuals working with Unreal Engine, 3D graphics tools, and
open source software. Epic Games’ Unreal Engine is the world’s most open and advanced
real-time 3D tool. Creators across games, film, television, architecture, automotive and
transportation, advertising, live events, and training and simulation choose Unreal to deliver
cutting-edge content, interactive experiences, and immersive virtual worlds.
For further information contact:
Björn Möller, Pitch Technologies, firstname.lastname@example.org
Sebastien Lozé, Epic Games, email@example.com